About the event:
20 GOTO 10 takes you on an adventure through the history of retro computers and games consoles – one number at a time.
Did you know, for example, about the secret messages hidden in Commodore BASIC or why the highest score possible in Pac-Man is 3333360?
In this talk, author Steven Goodwin dives into seven machines familiar to many of us, sharing what he has learned and opening our eyes just that little bit further. He will tackle perennial favourites such as the ZX Spectrum. Commodore 64, and Dragon 32 (all featured in our museum’s fantastic collection), as well as popular consoles such as the Gameboy.
Join Steve to discover how - through numbers - we can understand more than just the internal workings of our favourite retro computers.
About Steven Goodwin:
Steven Goodwin (London, England) has been involved in computing, science, and technology from an early age, writing his first code aged 8 and building his first synthesizer while still in his teens. Since then, he's been a developer, CTO, and system architecture for companies large and small.
As an international speaker and author he has written three industry-standard textbooks for the games industry: "Cross-Platform Game Programming", "The Game Developer's Open Source Handbook" for Charles River Media and "Polished Game Development" for Apress, as well as two editions of "Smart Home Automation with Linux" for Apress. He has also authored 60+ articles covering programming, management, and open source. A fan of retro computing, he is also a tech historian, volunteer at the Centre for Computing History, and author of 20 GOTO 10.
He's also worked as an Associate Lecturer residency at both Bedfordshire University, helping students work towards their B.U.G.S. projects, and Anglia Ruskin University in Cambridge.
His interests outside of computers, also involve computers!
20 GOTO 10: 10101001 facts about retro computers